Reading Time: about 6 hours
After reading and reviewing the first book in The Age of Steam series, Dead Iron, I had enjoyed it enough to spring for the sequel, Tin Swift (check out the review of Dead Iron here). Was it a good decision? Read more to find out (caution: minor spoilers ahead)…
Our story picks up some way past where Dead Iron ended. Cedar Hunt and his brother Wil, along with the Madder brothers, Mae Lindson, and Rose Small, have left Oregon and are headed east in a covered wagon. They have two goals: to find the pieces of the mysterious weapon “The Holder”, and to return Mae to the witch coven before their summoning spell causes her to lose her mind. Both Cedar and Wil still bear their curse, with Wil trapped as a wolf except under a new moon, and Cedar is still a werewolf under a full moon. Things get off to a bad start right away when Cedar kills a man without even realizing it. It seems the beast within can sometimes take over his mind, even without Cedar changing into wolf form. The situation goes from bad to worse when the group stumbles into a trap set by the Strange, and Rose is injured by a piece of the holder. Separated from the Madders, with Rose’s wound getting worse and Mae’s sanity slipping, Cedar finds it increasingly difficult to keep them alive. And a whole new cast of characters are introduced, that both help and hinder the situation.
Mae’s magic seems to be growing stronger and is more prominently featured, but the story really takes a big leap forward into a more steampunk feel with addition of airships. Made of various metals and used to harvest the mysterious substance known as Glim from the sky, the ships are similar to dirigibles but are steam-powered. There are a few ship-to-ship battles that are described quite well. The title of the story is derived from one such ship made out of tin, called the Swift. The Swift is piloted by Captain Hink, a pirate-like scoundrel who is more than he seems, with a significant backstory that is essential to the plot. His crew is not explored with as much depth, although one crew member is related to Gregor, the blacksmith in the first book. Most of the story is told from Cedar’s point of view, and we also have Captain Hink’s view, as well as his adversary, General Alabaster Saint.
Though it is still a character-driven story, much of the development of characters was covered in the first book. This allows Monk to move the story along at a brisk pace. The action sequences are plentiful, and suspense abounds throughout the story. I still have a problem with a couple action scenes where so much is happening, it’s hard to form a clearly detailed picture. Also, after Cedar’s initial blackout where the beast takes over his mind, it never happens again in the story, making it a highly suspect plot device. And some characters still seem to be impossible to kill, removing some of the tension. I was also able to predict some of the plot threads a little more than I was able to in the first book.
These problems are, however, insignificant to the enjoyment of the story, as Tin Swift is an excellent book – in fact, it’s one of the best I’ve read this year. Monk’s prose is still wonderful to read, the plot makes sense, and the pacing is far better than Dead Iron. The good guys are easy to like and the villains are easy to root against. This is one of those books that I hated to have to put down, which is pretty rare for me lately. I was reading this book at work, and Throne of the Crescent Moon at home, and while it’s not fair to compare the two, since they are different genres and styles, Tin Swift was the book I couldn’t wait to get back to reading. I’ll be eagerly anticipating the release of the next book in the series. Highly recommended to fans of steampunk, westerns, werewolves, and serial fantasy.
Reading Time: about 6 hours
With elements of the Old West, Steampunk, Lycanthropy, Magic, and strange creatures, Dead Iron has everything it needs to be a heck of story. So is it a heck of story? The answer will soon be revealed (minor spoilers to follow)…
The story takes place in the fictional frontier town of Hallelujah, Oregon, and with the introduction of rail and steam, and references to the (Civil) War, the period seems to be close to the turn of the 20th century. I have lived in Oregon and still live nearby, so the setting has an appeal to me. The story follows Cedar Hunt, a tracker/bounty hunter cursed with Lycanthropy. When a little boy goes missing in town, Cedar decides to track the boy and bring him back.
What Cedar doesn’t count on is crossing paths with the Strange, evil apparitions that stalk the land, and Shard Lefel, a railroad magnate with sinister plans of his own. Both Lefel and the Strange interfere with Cedar’s plans, causing him to sidetracked. To complicate matters, it’s a full moon, and Cedar has no control over who or what he kills when he takes his wolf form.
Cedar Hunt is a troubled man. Due to his curse, he keeps his distance from other people. Many years ago he was responsible for the death of his brother, and it weighs heavily on him. He’s an honorable man, university-educated, and a likable character.
Besides having viewpoints from Cedar Hunt and Shard Lefel, we are also following the stories of Mae Lindson and Rose Small. Mae is a witch, but one of the good types, she specializes in healing. Her husband has been killed by Shard Lefel, but unknown to her, her husband has risen to take revenge on Lefel. At the same time, Lefel needs the witch for his own dark purpose and plots to capture her. Rose Small is a teenager witch a knack for inventing things (called devising) and a desire to see the world. Left on the doorstep of her adopted parents’ home, no one knows exactly *what* Rose is, but it’s clear she’s troubled and mouthy, and because of that and her inventions, she is considered past her prime for marriage, leading to whispers about her throughout the town. There are also three brothers, miners called the Madder brothers, and an evil Strange known as Mr. Shunt, that feature prominently in the story.
The paths of these characters constantly cross, and drive the story. At several points I expected the story to go a certain way, but Devon Monk surprised me by taking it in a different direction. There are all kinds of steampunk inventions, including mechanical creatures that serve as bodies for the Strange, powered by a green liquid called glim, which is harvested in the air by airships and is extremely valuable.
The plot centers around two threads: cedar’s attempts to find the missing boy, and Lefel’s plan to return to his native land, for he is sort of a creature of faeirie. The plot works, for the most part, due to a time restriction for Lefel to return to his land, giving him a sense of urgency and desperation, while Cedar constantly comes up against powerful forces that get in his way as he searches for clues and tries to help the widowed Mae.
There are a few problems with the story, as I’ll detail below:
- Jeb Lindson keeps coming back from death, at least 3 or 4 times, with no real explanation for how this occurs, and becomes impossible to stop. By creating a character like this, it takes some of the drama out of the story, since you know the character can’t be stopped.
- People are constantly getting mortally wounded but still survive. It’s hard to tell what it takes to actually kill someone. At one point Mr. Shunt is destroyed but able to stitch himself back together; later in the story he is unable to accomplish this again, and I’m not sure why.
- There is also much mention of a gun needed to kill the Strange, but it never becomes the factor it’s made out to be, despite the fact that it’s mentioned constantly throughout the story.
- At one point characters are running through an underground mine but are found from above ground, without any explanations as to how they were able to be detected from above.
- We never learn what Rose *is*. There are hints but no answers. Perhaps the answer to this will show up in a sequel…
- With so many characters converging at the finale, things become a bit chaotic and the action can be hard to follow at times.
Overall, it was an enjoyable read. Devon Monk has a prose that borders on beautiful, and there is a vibe, a feel to that prose, that is unique. It’s not for everybody; some reviewers over at Amazon have complained that the story moved too slowly, but I didn’t feel that way. It’s character-driven, meaning the characters are the focus, not the action. It does feel like this could be a screenplay – not for a movie, but rather a weekly series on, say, the Syfy channel, and it would be right at home next to Warehouse 13 or Haven. I think it would be quite good if done right. I wouldn’t claim it to be the best story I’ve read this year, but it was a good, light read, and I may spring for the sequel.
I’m still not ready to write my review yet, I don’t have time to hit Powell’s Books, and my Arkham Horror novels have not yet arrived from Amazon. Although I have some other books in the queue like Knife of Dreams and Against All Things Ending, those are some massive tomes that I was hoping to save for my Christmas break. What better time to pick up a steampunk novel?
I had completely forgotten that several months ago, I won a contest over at Fantasy Literature, and the prize was a copy of Dead Iron by Devon Monk. As a fan of steampunk (I’m currently building a Steampunk Pinball Time Machine), the book sounds very intriguing: a frontier setting, with magic, werewolves, evil-doers known as the Strange, and of course steampunk elements. I’ve happily added it as my current read.
Devon Monk lives in Oregon, which is very close to where I’m at. Unfortunately I missed her at the Beaverton Powell’s Books, which she was at in May, before Dead Iron was released. Hopefully I’ll catch up to her for an autograph and conversation at some point…